4 Comments

I use a similar approach to basketball and adopted the same terminology and approach.

Starts with a Game Model. A game model is a set of principles used to observe matches, plan training sessions, communicate with your players to help your players grow, etc.

In the model, there are macro "moments" (standing, guard, pinning...). There are principles of play that govern the goals of each moment. And, within each there may be micro-moments and additional principles of play that govern how they are played.

Beyond that, I also look at fundamentals in terms of basic movement skills, leaning on the ASM model of 10 basic movement skills.

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Would Souders' approach fit into category #2?

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Thinking about this more, I'd create a new category for someone like Souders, who is mostly giving a conceptual framework to understand the process or flow of a match.

The process is outlined (ex. Guard Passing) then it's further broken down (Control Feet, Pass Knee-Line, Wedge Hip Pockets, Flatten Shoulders). Then after that, concepts are provided to give practitioners a conscious understanding of why some attempts are successful and others unsuccessful.

It might be similar to approach #2, but it's not starting with First Principles, rather describing the process first, gathering first-hand experience, then offering concepts later.

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Does he think of them as fundamentals? I'm not sure. Maybe you could construe them that way, but I don't think he thinks of them that way.

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